SELECTED WORKS / ALPHA
Role: Composer, Programmer, Performer
ALPHA is the codename of a series of audio-visual live performances planned for 2014.
It involves sounds, visuals and algorithmic sequencing providing a unique experience for the audience in which sounds and visuals are melting into a dense, coherent and minimal artwork matter.
From physical approach of the sound to customized algorithmic sequencers controlled in real-time on stage, ALPHA a/v live performance explores sounds and visuals fields and how one is related to the other by pushing and moving limits or walls between these creative fields.
ALPHA is designed to be experienced in electronic music and digital arts festival and can be proposed with a masterclass/workshop with Julien Bayle.
- 1 HD video projector + 1 screen (minimum 4 meters base)
- 1 stereo sound-system
Bored by rigid sequencers and already-made sequences, Julien Bayle pushes the limit of electronic music live performance a step further by using his own software-sequencers on stage. These sequencers can be tweaked in real-time and offer a wide range of possibilities from sequences generation, alteration, modifications, morphing between parameters and more. Then, live performances can be unique and different each time they are played.
Visuals are also generated from the sound itself. It means that each live performance shows different set of visuals. However, a coherent and strongly radical artwork is shown each time, representing the Julien Bayle’s minimalism and offering a strong synaesthetic experience where the audience can feel constantly the relationship between sound and visuals. The visual system is designed with the idea of evolutivity in mind. The global framework can store presets that can be understood as styles. Julien designs new styles of visuals almost constantly from a performance to another and then ALPHA evolves and will change all along 2014 year.
ALPHA is based on a Max/MSP custom data visualization system completely programmed by Julien Bayle. It makes a deep analysis of multichannel sound in real-time and the result disturbs a particles system. The system can be setup on many ways providing a deep freedom of expression on stage.
ALPHA’s sound generation is based on programmable software-sequencers designed by Julien Bayle. The particles system is based on 90k particles which can be controlled independently and very efficiently with proper algorithms. Some forces are applied and particles are able to move following some basic rules like translation & rotation. Forces are driven by sound analysis and a dynamic routing provides many ways for mapping any data to any forces’ component. That means all along the live set, setups can be modified in real time and visuals can be very different.
The whole system can then generate massive and very dynamic flow of particles, depending on the sound itself and pull the audience into a dense audio-visual matter providing a rich experience.