WORKS / Approaches of A/V performances
Places: Norberg Festival
Technology: Max6, OSC, MIDI, OpenGL, Openframeworks, Processing, VDMX
Duration: 2,5 hours
Public: everyone interested in digitally art visual & sound.
Pre-requisites: OpenGL & digital sound bits
Technical requirements: check http://julienbayle.net/requirements
Max6(Max/MSP) Gen, MIDI/OSC, OpenGL, VDMX, Openframeworks, Processing
Working at the crossroads of sound and visual, I always need to link both. From visuals generated or altered by sound data to the control of randomness studies, I need to work with efficient tools providing a very high level of freedom.
I’m always composing my music with my visuals rendering window open on my computer and I cannot disconnect one from the other
This master-class is a nice way for me to explain to audience:
– what tools we need to make visuals,
– how we can grab data from sounds or whatever sources
– how we can link sounds & visuals
– how we can use processing with jitter with Live with whatever, all together!
At last, it is a nice pretext to exchange ideas and methods about A/V systems design and all related technologies. We will also be able to talk about my current project using many technologies from C++ Openframeworks to Max or Ableton Live 9.
dn.se / kultur
“[…]Julien Bayle in a workshop on linking sounds with visual effects. A neat power point presentation of how best to create chaos […]”