My great friend and photographer and adobe certified photoshop ninja Riccardo “RiK” Bonnucelli invited us to a nice artistic event in Barga,Italy.
This was a nice case to challenge myself and to patch a very basic but efficient Max6 patch for light painting style stuff.
Photographers played with light & (huge) digital cameras, and I played with that patch.
Here are some results.
This IS NOT optimized, this wasn’t my challenge. Everything can be done with jit.gen, especially jit.gl.pix in order to drive the calculations on the GPU.
Please share & vote in August at :
All sounds stuff made by me & Derek Piotr
Visuals made with C74′s framework Max6 by me
He is one of my real influence.
Not only when I’m flirting with dark ambient or ambient.
His sounds are thick. totally thick & sick.
Yesterday, we went in Nîmes to watch & listen Björk.
We get goose gumps when we saw her.. little, all blue, with his big red hairs.
At a particular moment, we just had some tears in the eyes too.
The show was very complete & amazing.
There were a choir of girls, a guy behind his laptop & 4 iPads used as a global blinking interface, and one drummer percussionist.
Everything has been a very coherent & precise show, letting a lot of emotions flying everywhere in Les Arènes de Nîmes.
You know what ? There were tesla coils on stage!
These have produced AMAZING saw waveforms making the air rumbling a lot… totally great !
The show was organic, very Continue reading »
I could listen to that track a whole day.
I’m probably a robot.
I love the words.
Urs is a musician & technologist supporting my work & art since a lot.
I wanted to thank you him here too.
He made this nice 5 minutes video using my latest iOS application Mobile Mood Machine.
I hope you’ll like it and you’ll have a chance to use the application on you iPad
I’d be very HAPPY to see your own video & to publish them!
Hi friends, followers and Mobile Mood Machine’s users !
A great news came from the night: 1.01 will be released very soon using the expedited review process at Apple.
This process is exclusively usable when there is a blocking bug in your application.
Indeed, Apple dudes don’t really test our apps and cannot even know if there is some problems except those which could break their rules (sometimes weird rules btw)
Yesterday (The June 2nd), I’d prefer to take a decision to constraint Mobile Mood Machine to iPad only considering my schedule & a very weird thing in the development framework .
This is OVER.
The bug has been tracked and the application is now totally safe for iPhone & iPod.
For those hardcore geeks, it was a problem concerning a property/synthesize of the viewcontroller itself.
Everything worked fine in any simulators, not on real devices.
Check the App Store page and grab it or wait for the 1.01 released in a couple of days.
I hope you checked my own video made with the application :
You can also check the video by Urs Binder, a really supporting user/friend and musician/technologist :
So this will be a great week for you and me
You can download it here
The main purpose is to make the most amazing & efficient mood machine ever.
Because Less is More, I worked and removed progressively a lot of features to keep only the main interesting from an aesthetic & zen point of view.
Here is the very first video demo:
It includes around 7 moods and more are coming.
Each mood can play (or not, as you’d prefer) unique soundscapes designed especially for this application by me.
Mobile Mood Machine is one of the strangest iOS application amongst a lot of music application for iPad.
Mobile Mood Machine provides a playground you can touch with your fingers.
Rules are really easy and minimalistic:
- touch the screen to create spherical creatures popping out sine waves sounds
- the more the touch is made at the top, the more the creatures pop out high pitched sounds
- choose a Mood which consists in color gradient, sequences rules, scale
- choose to listen especially designed soundscapes in the background or not
- adjust the delay and the effect of time over the age of those digital creatures
- enjoy !
The Mobile Mood Machine ‘s engine works with circular buffers recording til 8 sequences represented by 8 colors.
Each sequence is repeated according to specific rules related to the current chosen Mood.
Some Moods are minor, some are major with a lot of time between sequence repetitions, some are hypnotically repetitive.
You can choose to make creatures becoming old. In that case, they will progressively disappear and their sounds will have a bigger attack til their end, when they will completely disappear.
Some Moods make them to be old faster, or slower.
Here are some possible uses:
- walking in the street
- being in the train
- beginning to try to sleep
- before going to an hardcore meeting
- together with your loved one relaxed
This promising system have already a nice roadmap for the next months.
Especially, The mode Near Sleep Experience will provide a nice way to enter in sleep progressively with a VERY long fade out from the moment when you set up the global time of fading and the last notes played.
This is a nice digital creature holding your hand til the dreams’ world.
lights, shaders, textures, camera…
I stopped to work on the core to play a bit with OpenGL.
OpenGL is a powerful tool to draw on the screen everything you want from 2D or 3D model, to fog and lighting.
Here are two very small videos to illustrate the state of things.
Not really cute, but showing what I tested.
Because there are many ways to make things, I’m testing & comparing performances, especially.
I’m not really that guy wanting his blog to become a list of tutorials as we can find everywhere on the web.
But because I have that need, and because I found the solution, I wanted to share that with you.
A nice tip to direct that from your iOS device is to follow this support page by Apple.
I discovered a new menu on my iPad using that
I used it on the demo video of MoMoM (= Mobile Mood Machine)
On this app, I have deep gradient in the background and, I have to say, I had little artifact capturing the screen.
But it is more related to compression than Reflection itself.
I used ScreenFlow for all the titles, subtitles and final cut BUT you can record directly the screen with Reflection in one click.
Check the result, it rocks no ?