Nice live performance, nice feelings!
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Yesterday, I played my latest live performance at Théâtre National de la Criée in Marseille.
It was a very nice set and I think people appreciated it.
The official/unofficial Protofuse‘s manager was there: BIG thanks to Lucien de Baixo for his precious & infinite help !
He took some photos & I’ll post them asap here.
BIG Thanks to my other friends Denis, Ilaria, Jonathan & Guillaume I didn’t even talk with because of the busy mood of this evening !




Early description about my Generative music mood machine
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Here is the very early words about my next iOS machine.
This will be my 3rd application on App Store after:
- Mobile Particles
- Digital Collisions for iPad & iPhone/iPod
- The Droner
Best way to keep informed: http://julienbayle.net/contact-subscribe
I’m still developing some parts but the main core is totally ok and I’ll make you hearing a bit asap.
The main purpose is to make the most amazing & efficient mood machine ever.
Because Less is More, I worked and removed progressively a lot of features to keep only the main interesting from an aesthetic & zen point of view.

It includes around 7 moods and more are coming.
Each mood can play (or not, as you’d prefer) unique soundscapes designed especially for this application by me.

Mobile Mood Machine is one of the strangest iOS application amongst a lot of music application for iPad.
Mobile Mood Machine provides a playground you can touch with your fingers.
Rules are really easy and minimalistic:
- touch the screen to create spherical creatures popping out sine waves sounds
- the more the touch is made at the top, the more the creatures pop out high pitched sounds
- choose a Mood which consists in color gradient, sequences rules, scale
- choose to listen especially designed soundscapes in the background or not
- adjust the delay and the effect of time over the age of those digital creatures
- enjoy !Minimalism, Zen & Quietness are the main words that could describe this iOS application.
The Mobile Mood Machine ‘s engine works with circular buffers recording til 8 sequences represented by 8 colors.
Each sequence is repeated according to specific rules related to the current chosen Mood.
Some Moods are minor, some are major with a lot of time between sequence repetitions, some are hypnotically repetitive.You can choose to make creatures becoming old. In that case, they will progressively disappear and their sounds will have a bigger attack til their end, when they will completely disappear.
Some Moods make them to be old faster, or slower.Here are some possible uses:
- walking in the street
- being in the train
- beginning to try to sleep
- before going to an hardcore meeting
- together with your loved one relaxed
This promising system have already a nice roadmap for the next months.
Especially, The mode Near Sleep Experience will provide a nice way to enter in sleep progressively with a VERY long fade out from the moment when you set up the global time of fading and the last notes played.
This is a nice digital creature holding your hand til the dreams’ world.


Polyphonic Synthesizer w/ poly ADSR
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Currently designing the next generation generative music machine for mobile (especially iOS), I needed a way to trigger not only the pitch & velocity of a note to a polyphonic system, but also the amplitude envelope.
I’ll use libPD for this one too.
So yes, I’m using Pure Data too and not only max6 .. but it is the same family, even if there are many pure data nerd trolling a lot about max6.
Let’s prefer to spend time on using and making beautiful things instead of dividing people.
So, yes, I LOVE both pure data & max6 (and even reaktor!)
Why a need of polyphonic synth with an adsr for each event triggered ?
If the usual polyphonic stuff implement a way to trigger multiple note to may voices, each note having its pitch & its velocity, how can we do if we want different amplitude envelope for each note triggered ?
It is absolutely not native in the poly object in pure data (and in max6)
In my generative music machine, I need to send an event including pitch, velocity, attack, decay, release & sustain.
That way, I can control the whole sound triggered, firing some events more percussive, some other more smooth with a longer attack.
How I did that ?
So, after to have questionned here & there if there wasn’t something more native, more efficient, I designed mine which is quite efficient and indeed, it does the job well.
Even if I didn’t use their ways, I want to thank fp from the Cycling 74 forum and mod from puredata.hurleur.com forum.
One schematic is better than 100 words.
Here it is :
You can download it here
I packaged all in order to make an easier way by copy pasting the objects, but, of course, you’ll have to save the patch inside the orange square as voice.pd, then, to reopen the main one.
You’ll also need the adsr abstraction. Mine is inspired by the one here
Music performance scheduled on May the 15th
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In the great National Theater of La criée, I have been invited by GMEM to perform live.
This time, your ears will hear my really really (nervous) IDM.
I hope you are not afraid and are opened to new sound experiences
It will happen on May the 15th around 9:30 PM
The Facebook event is here https://www.facebook.com/events/281294878624714/

My own daughter using Digital Collisions HD
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A short video of my daughter using Digital Collisions 1.2 HD on my iPad.
She likes it very much, especially the way she can grab & move the particles on the screen!
Digital Collisions 1.2 released
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The latest version’s change log is:
What’s New in Version 1.2
- audio record NOW possible
- file sharing through iTunes to use the audio samples on your computer (win or osx)
iPhone version is here
iPad version is here

The Droner for iPad
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You can find this application on App Store now
FEATURED BY MATRIXSYNTH
Here is a very small extract from it:
Here is the GUI screen:
A builtin Help is provided and, as usual, Design the Media’s forums can be used for ANY questions. Indeed, you’d have to register an account, but it can take only 2 clicks using you facebook or twitter account (some haters will hate that, but you are warned here)
The best way to use it is to use earphones or a sound system line input.
Low frequencies are Continue reading »
Digital Collisions used for soundtrack
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Rafael Ollero made this small footage.
The soundtrack has been made with DIGITAL COLLISIONS for iPad.
Worked on this noise/drone machine for iPad
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Here is an audio sample of the iPad application which would be finished in 1 or 2 days.
I hope you’ll like the render.
More infos soon, but a very early view of the GUI:





