Éliane Radigue (Video Portrait 2009)
Tweeter
A portrait of Eliane Radigue, produced by the Austrian IMA (Institute for Media Archeology), which observes Eliane in her workspace, operating the ARP and talking about the process of composing and recording.
Protofuse’s interview by Jordan from Ventilo
Tweeter
Today, noone ignores Design the Media is driven by me and, noone ignores that I am also a digital artist named Protofuse
Indeed, this blog is my only one blog, probably predicting website’s design the media & protofuse merge, one day.
Here is my latest interview:

It has been made by Jordan Saïsset from Journal Ventilo.
It can be read here too.
Thanks again to support me and to spread the word.
Derek Piotr’s interview
Tweeter
Second part of the dual interviews collaboration, after he interviewed me, I did it too.
Thanks a lot to him for this intimate interview where we can learn a bit more about this growing artist.
When did all begin ?
In 2006. My friend encouraged me to install audacity on my computer and I began recording and editing sound in this basic way. Still on that program today! I do not believe you need to hide behind fancy programs or filters, you can do the sound work yourself if you know the concept and limits (if any exist!).
What was and is the most inspiring source for you ?
Anything in the background – much like Cage, I detect at all times what sounds are in an environment, the hum of a radiator or crickets or a car or people in the next room or these things, and I can go off of that. When I compose, sometimes it’s whatever I am listening to and that varies literally from minute to minute, Recently Benge’s album 20 Systems and some Tibetan Ritual music, field recordings from temples and such. And Morton Feldman.
Do you use machines or machines & computers ? or does technical things not matter ?
I use just audacity and a microphone to do most of my work. Lot of clicking the mouse! Like I say before if you know how to work with sound you don’t need extras. I’d like to be able to record some more acoustic spaces, like a chapel or cathedral organ, more acoustic instruments.
Which process is the most often used by you for making music ? or maybe, it is each time different.
I think just determining the flow. Choppy edits or smooth? Loud or quiet? Long pauses or a barrage? Drone or beat? All these things maybe, in combination with regard to the source material.
Can you define you music ?
I always call myself a sound composer, I think of my work as sound art more than music. Very rare do I make melody ![]()
But if I was held at gunpoint I’d say something like “minimal electroacoustic”
I read you’re writing an opera. Would you discuss a bit more about that?
All I can say is it is called THERE SHALL BE A NEW EARTH and it will take a few winters to complete. It is my winter project. Bagpipe drones and live electronics, though that’s only a hint.
Can you imagine your music without voice ?
I do some instrumental pieces sometimes. I think this falls under the feel of the material. Sometimes I feel the need to let the tones of the piece be the voice, and sometimes I think there is no room in the piece for a voice. It all depends. I think very heavily I focus on vocals though, I listen to much vocal music.
What do you think about the use of the voice in modern electronic music ?
I appreciate the new ANBB record! and of course there is AGF aka Antye Greie. On the other side now we are getting the Indie acts using more voices, like Dirty Projectors or Grizzly Bear, I do not care so much for these forms of work. A lot of early speech music like Paul Lansky or Gregory Whitehead sticks out big to me. And the experimentalists like Phil Minton or Maja Ratkje, I love.
You seem very sensitive to any forms of art. Do you express yourself with other art than music ?
I am. I write poetry occasionally, and I help run a poetry night one time a week in my state. Words are very important to me, though in my music I focus a lot on wordlessness. Sometimes words are too specific…
And I take hobby in photos. But I need a new camera, so no photo for a while ![]()
But I think visuals are also important, mainly that is an intuitive thing for me, what looks “right”, but I definitely “see” sound in my head. I think they call this synesthesia?
What could be the 3 next projects you’d like to begin & achieve ?
I have some acoustic performances in mind, one with an experimental vocalist and one with a cellist. And I just got the offer from a boy in Beijing to do an EP of Pipa, Voice, and electronics. I see my work braiding in more acoustic-ness lately, and this makes me happy. It is all about the pureness of acoustic sound as shaped by the intensity of electricity. This is what really excites me.
blog: http://derekpiotr.wordpress.com
soundcloud: http://soundcloud.com/derek-piotr
Interview of protofuse by Derek Piotr
Tweeter
Derek Piotr made this interview of me: derekpiotr.wordpress.com/2010/10/12/protofuse-interview/
Our collaboration began when he proposed to make 2 crossed-remixes.
I liked to answer because it always made me digging more than usual deep in my mind.
Thanks a lot Derek, I’ll send you my questions today
Interview : Peter Nyboer from Livid Instruments
Tweeter
Peter, as his associates, is very nice.
Let’s read this nice interview together.
Precise, smart and clear answers give us a lot of information about this precious and powerful company named Livid Instruments
Julien : Who is Livid Instruments?
Peter : Livid was founded by three partners: Jay Smith, Travis Redding, and myself, Peter Nyboer. Jay was the hub in getting us working together as he took advantage of my programming and Travis’s building for his Viditar controller. We eventually all became partners in Livid as a real business. Primarily, I deal with software, Travis deals with manufacture, and Jay deals with business matters, design, and marketing. We all work together on design and communications.
Julien : What are you making exactly, hardware or software ?
Peter : We make both. Our primary products are hardware products, and we have a number of applications to make them more useful and more fun. We also sell a video mixing program called “CellDNA” which is a really easy to use, but still very powerful, realtime video mixer with OpenGL effects.
Julien : How do you proceed to design hardware ? Do you ask to users directly through the precious users forums on your website or do you only observe tendencies to build the state-of-art yours ?
Peter : We initially started by offering a hardware+software video package, designed as an all in one VJ product (the “Tactic”) that essentially used the computer as a video mixing engine, but provided a full hardware interface so VJs wouldn’t have to be dependent on the mouse and keyboard. A lot of that design was influenced by what we could get from the computers at the time, as well as providing a reasonably-sized hardware.
Branching from that, we now provide MIDI hardware that can be used for a variety of software, whether it’s audio, video, or lighting. A lot of what we do comes from our initial work with the Tactic, but made more generic and with more control. We try to consider different scenarios and softwares, and adapt the hardware as needed, mostly letting electronic music guide us. For example, on the Ohm64, the left side has 12 knobs, which comes from a general need for 3 rows of EQ. But they are obviously very useful for other things! The 8×8 grid of buttons spawns from our original 6×6 grid, but, again, music likes the number “8,” so we we expanded it.
As we continue making hardware, we now have more users who are willing to offer up worthwhile ideas, and we hope to work more of those into future products. We also have ideas about the nature of control and gesture in music making that will become more of an influence in our designs.
Julien : Will we have to change the firmware to use with this or that DAW or is it more user-friendly and with the same hardware we only have to to load this or that piece of code on the computer side ?
Peter : It depends on the software and the way the user has their setup. We have auto-mapping templates for Reason, Live, Tracktor, and a variety of lighting softwares and VJ software (including our own CellDNA) will automatically map to our hardware. Some people reprogram the MIDI output with our Editor application so the controller fits in with their unique setups or other hardware better.
Julien : I saw you cooked pieces of software for reaktor, for ableton live. Why wouldn’t you directly work with them to build their controller ? I mean, would you prefer to stay more general, more universal instead of become specialized on this or that DAW ?
Peter : Those companies have their own things going! We do have some OEM jobs going for some smaller companies, but the larger ones are already cranking out their controllers.
Besides that, the business of making a controller specific to a piece of software, I think, limits the creative possibilities. It’s great for getting up and running, but when a button is labeled “play”, it either enforces a way of working, or distracts you. We want it to be easy for someone to work in Max/MSP, or control a synth in Reason, or DJ a set in Live, or even control lighting. I think a lot of people are becoming more sophisticated and flexible with digital media so they won’t necessarily be tied to a single piece of software or even a type of output. We want to make controllers that speak to that creative growth and flexibility, and don’t need to be replaced every 2 years.
Julien : Why did you choose to kiss opensource world by creating a DIY part of your activity ?
Peter : Part of it is that a lot of people have ideas for controllers that suit their own way of working, and come to us and say “you should build this!” Other people know their ideas are far-out and not part of a “market” but they want things for their own work. Well, we have limited resources, and can only put out so many products, but that doesn’t mean that person should not have what they want! So we provide the tools for them to build it. We also got started in this business by doing things ourselves, and so it’s natural that we want that to continue, and we are really happy we can be a part of it.
It also helps us in experimenting with ideas ourselves, and helps us keep costs down by being able to buy parts in larger quantities than if we only sold controllers.
Julien : What do you think about proprietary vs opensource software ?
Peter : Well, we dabble in both, and they both have their advantages. Open source is a nice way to make your ideas accessible, and get material feedback on how your ideas grow. However, our open source softwares (Looper, OhmSound, LividStep, our Editors) are really only partially open, as they are built in Max/MSP, a proprietary environment. We will also likely be opening the source of the firmware of our soon-to-be-released Code hardware, and that should be exciting.
We have considered open sourcing CellDNA, but, given that I’d have to prepare a lot of commenting and organization for the source to be really useful, we haven’t bothered. It would also likely be harder to sell if it were open source! We have made it “open-minded” in that it’s extensible with Max/MSP patches, and all the Effects and Extras that come with the software are readily accessible and changeable by users.
Julien : How do you see the future of hardware ? Only multitouch screen or still knobs and pots ?
Peter : Unless people’s sense of touch goes the way of our sense of smell, we are always going to need something to hold, feel, and fetishize. We are all about trying to make that feeling more like the instruments of the past, where your senses are engaged by the look, the feel, and a personal bond with the interface between you and your art.
Multitouch may someday be augmented with haptic feedback, providing the flexibility of multitouch with the sensory advantage of mechanical devices, but that is pure science fiction right now.
Julien : What does it make Livid Instruments very different from others ?
Peter : We are a domestic, smaller scale manufacturer of hardware controllers. We use high quality components to respect the musician’s tactile needs. We try to produce as much domestically as possible. If you want a custom controller, or some custom changes or looks to your controller, we can do that do. We respect style and individuality. When you email or call us, it’s the people who make the stuff you are talking to. In other words, we are VERY different from most of the other players in this game!


