Browsing articles tagged with " drone"
Apr 19, 2012 - 11:11
julien

The Droner for iPad



You can find this application on App Store now

FEATURED BY MATRIXSYNTH

Here is a very small extract from it:

Here is the GUI screen:
A builtin Help is provided and, as usual, Design the Media’s forums can be used for ANY questions. Indeed, you’d have to register an account, but it can take only 2 clicks using you facebook or twitter account (some haters will hate that, but you are warned here)

The best way to use it is to use earphones or a sound system line input.
Low frequencies are Continue reading »

Apr 10, 2012 - 06:06
julien

Worked on this noise/drone machine for iPad



Here is an audio sample of the iPad application which would be finished in 1 or 2 days.

I hope you’ll like the render.

More infos soon, but a very early view of the GUI:

Mar 26, 2012 - 21:22
julien

Digital Collisions 1.0



NOW ON APP STORE FOR IPHONE & IPOD & FOR IPAD

OFFICIAL FAQ

Just after mobile particles 1.0 has been APPROVED by Apple, I submitted this other one.
I may be in a huge creative mood way these days.

Already featured on MATRIXSYNTH & SYNTHTOPIA & DISCHORD & MUSIC RADAR & iOSNOOPS, I’m very happy that you appreciate my apps.

Check Jordan Crudess‘  video (thanks to him, he made that video, not me)

Digital Collision is a unique sound generator based on physics collisions algorithms.
It can produces real nice sound textures from the most clear to the weirdest granular.
The sound engine is a polyphonic tone generator.

It is the second application designed by Julien Bayle (known as protofuse on the digital electronic music scene)

Touch the screen to create particles.
Each particle lives its own life, making sounds while bumping walls or meeting the other particles.

By clicking on Menu, you can control particles lifes & sounds.

Zen defines the quietness of particles.
Autogeneration is a special mode where particles are generated automatically, sometimes.
Birth defines the amount of automatically generated particles in Autogeneration mode.
Delay Amount is the percentage of delay fx, Time is the length of the delay,Feedback is the percentage of output sent back inside the Delay, Symmetry is the most strange parameter involving stereo disorientation.
Filter Freq control the center frequency of the global BandPass filter & High Notes is the Highest Note produced (MIDI notation)

You have to test the Noise.

It produces an unique & nebulous collision soundscape & you can control the amount of nebulosity.

 

Mar 15, 2012 - 08:08
julien

Festival Les Musiques 2012 / Marseille



I have been invited by the structure named GMEM (Groupe de Musique Experimentale de Marseille) to play one music live performance at the festival named Festival Les Musiques 2012 in Marseille.

I’ll play a one hour music live performance w/ visuals probably.
I planned to provide both side from ambient to more rhythmed soundscapes.
I would probably use my iOS/iPad tool live.

This event will happen on May, the 15th at La Criée (Théâtre National)

I’m happy about that first collaboration with GMEM.
We were in touch since several months, and as usual, this is a particular event which makes us collaborating and concretizing something together.

Here is the Press Kit for that event:

Festival Les Musique 2012

 

Mar 3, 2012 - 16:36
julien

Sound teaser from my coming iOS application



a very light teaser
without the visuals
only some sounds
from … an iOS device :)

It would be possible to port it to android… I’ll see that later and if you like it, you’ll have to request me to do that after the first video publication :)

Feb 22, 2012 - 18:21
julien

A nice interview by ADEMAIN.TV



This is just me talking about, en français pour une fois, my project temporarily named Mobile Drone Machine
This is a project I’m currently developing myself around iOS framework.

The official place of that video is: http://ademain.tv
BIG UP to Axelle Benaïch / Design the future Now !

I’m currently at the specifications & sketching step.
More infos soon et vous moquez pas de mon accent qui chante!

Feb 18, 2012 - 13:39
julien

A very early prototype…



Prototyping a drone machine driven by a processing script providing particles movements.
The sound engine is made with Max6.
The communication between the controller part & the sound engine is made using Open Sound Control protocol.

My purpose, here, is to make a prototype for further targets, one target being iOS.

Jan 31, 2012 - 09:09
julien

Lustmord’s very nice piece



Jan 26, 2012 - 23:59
julien

The Drone 1.21 released



I just dropped a new version of The Drone Machine, now with automapping correct order for all knobs/dials.

If you already bought it, you can grab it for free as all minor versions.
Go there !

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