Browsing articles tagged with " design"

Electronic Citites started to generate patterns

Jan 17, 2015

My audio-visual generative piece Electronic Cities is currently exhibited at Galerie Karima Celestin in France. Check the previous news for all coordinates & informations about this group exhibition.

But it also stores all city pattern generated and uploads them real-time to this URL:

http://julienbayle.net/electronic-cities-live

From the opening day 17th January to 28th February 2015, the system will store and show these generated picture with an high resolution (2400 x 600) corresponding to the 3 screens installations.

You can also follow this specific Twitter account : https://twitter.com/electro_cities

electronic-cities-generative

The purpose is: using this BIG data-set for making a print, a design-concept book or something else.
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Electronic Cities /Live/

Jan 4, 2015

Electronic Cities audio-visual piece is currently visible at Gallery Karima Celestin.

Each time the algorithm-driven installation designs a city, this latter is uploaded here. You can then follow the whole generative creation here by the accumulation of each different picture.

This whole big pictures set will be used for a print project in the future where all pixel-data will be processed for a whole book of minimalist designs.
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Electronic Cities exhibition in Marseille / France

Jan 2, 2015

Electronic Cities audio-visual installation

Electronic Cities will be shown at Karima Celestin Gallery in Marseille / France.

More informations about this generative audiovisual piece inspired by self-constructing cities in BLAME! ‘s Tsutomu Nihei.

Electronic Cities is an audio-visual generative installation trying to mimic the different ways of designing urban landscapes. Inspired by Tsutomu Nihei’s cyber punk manga «Blame!» in which cities are built almost by themselves, Electronic Cities is an algorithmic’s ode to self-building cities. It is also a critic of how Humans are building cities today.

Sometimes chaotic, sometimes very straight and geometric, the piece evolves by following a very basic set of rules. These rules evolve themselves to make the piece evolving everytime and generating unique artworks, unique algorithmic-designed cities.

Sometimes, cities die and let the whole screen blank. Then, another city can grow.

The opening is scheduled on Saturday 17th January 2015 from 18h to 21h at :

Karima Celestin Gallery
25 rue Sénac de Meilhan
13001 Marseille – France

Then the installation will be visible until 28 February 2015 during the gallery’s hours.

It is a part of the global group exhibition UT0PIA – The digital hope curated by Karima & Didier Celestin and featuring in the order announced by the curators Julien Bayle, Kim Byungkwan, Dania Reymond et le collectif Universal Everything.

The official picture for the group show is:

Ut0pia

 

kodatom ?

Nov 2, 2014

kodatom = fabrice pincin + julien bayle

I cannot say more today than this is related to the concept following concepts:
– code
– matter
– sound & form

Please keep the website in mind : http://kodatom.fr
Please be patient, things are coming !

kodatom

pixels.28s

Aug 13, 2014

This piece tries to show one of the possible answers to the question:
“how can we fill a space in 28 seconds, one pixel at a time?”

Each pixel appears and make a click sound. Progressively, as the screen becomes lighter than dark, 2 sinusoidal waves can be heard louder, exceeding the clicks until we cannot hear them. Through this very simple graphic-based question, the answer is a piece about the local processes vs global rules.



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