The 6 rules to design the best user interfaces
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“User Interface Design is the art of building the elusive missing link between you and the system you want to control and then hear the desired results.
One of the biggest challenges in user interface design is to keep the user perspective as the focal point of any Interface Design project.
As a case in point, just take a look at the grand majority of popular user interfaces, and how they are
commonly used.
Once you do, you’ll begin to understand that a lot of companies (even the biggest ones) seem to have forgotten this main idea.”
- 20 pages written by Julien Bayle (protodeck‘s designer)
- 6 items to avoid to miss the point
- fresh designed by Manuela Ciancilla
- rocky reviewed translation by Glenn Reuther
This e-book is published & distributed under the Creative Commons CC-BY-SA license.

You can download it for FREE after have been registered here fore FREE too :
http://designthemedia.com/products/file/6-the-6-rules-to-design-the-best-user-interfaces/
the workshop
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It was a success because there were a lot of discussions, questions, explanations, etc.
A VERY heterogeneous public, but very enthusiastic persons.
Really interesting.
I have to thank all of them a lot!
Special thanks to Michèle for communication/publication, to Denis for technical support & advices!
I met a lot of interesting/interested person.
With some of them, we’ll probably have projects soon.
I’ll probably design some others workshop around midibox, arduino.
Thanks to Ahmad Compaoré for his presence and his photos below.



press wrote a little news about me (wow!)
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La Provence is a local newspaper in France.
I have been contacted by Charlotte Ayache & Julien Rafano for a little interview.
They are really nice persons and the discussion was very interesting for me (and for us, I hope)
Here is the article:
the workshop is almost finished
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I have 2 workshops sessions already booked:
- Marseille 8 september
- New York Manhattan 17 september
It will talk about the making of the protodeck but not only technically speaking.
I want to talk about:
- experiences about Live and why simplification doesn’t mean to reduce features but to power your framework
- why I didn’t buy a ready-to-use controller
- why the use of mouse + keyboard only is very bad
- why I use rgb leds + buttons instead of beautiful rubby gum buttons
- to know how many buttons you want is more important than how you’d wire them
- thinking more about “timing stuff” & “filtering objects” than filter,delay,reverb,resonator etc, can make you more intuitive than before
etc
I enjoyed to prepare that, and I guess I’ll enjoy to provide it.
It would be a 2hours session.
I hope you’ll be numerous here or there!
I’d love to make a protodeck with all in my hands in one day in front of interested people.
It could be done in marseille.
I’m designing a new controller, it isnt a big secret.
I’d probably have parts and I’d LOVE to have you here, with me, learning to solder, to upload codes and to leave for home with your controller under the arm !!!



