Browsing articles tagged with " C"
Apr 6, 2012 - 09:09
julien

Tech Café à Marseille ?



Hello à tous et surtout aux marseillais!

Je voudrais vous proposer des moments informels d’ open discussions autour des technologies que l’on utilise.
Pour ma part, on peut parler de:
- openframeworks & C/C++
- audio DSP
- arduino et arduino-like et électronique
- Pure Data & Max6
- Stratégie de développement agile pour sound applications sur  iOS
- Ableton Live / Max for Live / Reaktor et Sound design

mais aussi
- ambient music
- entrepreneurship moderne
- vie d’artiste digital
- zen coding
et + + +

L’EVENT est ici: https://www.facebook.com/events/353319924704264/

Si vous êtes intéressés, sachant que je bosse souvent à l’extérieur (café en ville, coins sympas), je peux vous proposer un time slot de 2h par semaine sur lequel vous venez, on fait connaissance, on teste, on bricole nos laptop etc.

L’EVENT est ici: https://www.facebook.com/events/353319924704264/

Mar 26, 2012 - 21:22
julien

Digital Collisions 1.0



NOW ON APP STORE FOR IPHONE & IPOD & FOR IPAD

OFFICIAL FAQ

Just after mobile particles 1.0 has been APPROVED by Apple, I submitted this other one.
I may be in a huge creative mood way these days.

Already featured on MATRIXSYNTH & SYNTHTOPIA & DISCHORD & MUSIC RADAR & iOSNOOPS, I’m very happy that you appreciate my apps.

Check Jordan Crudess‘  video (thanks to him, he made that video, not me)

Digital Collision is a unique sound generator based on physics collisions algorithms.
It can produces real nice sound textures from the most clear to the weirdest granular.
The sound engine is a polyphonic tone generator.

It is the second application designed by Julien Bayle (known as protofuse on the digital electronic music scene)

Touch the screen to create particles.
Each particle lives its own life, making sounds while bumping walls or meeting the other particles.

By clicking on Menu, you can control particles lifes & sounds.

Zen defines the quietness of particles.
Autogeneration is a special mode where particles are generated automatically, sometimes.
Birth defines the amount of automatically generated particles in Autogeneration mode.
Delay Amount is the percentage of delay fx, Time is the length of the delay,Feedback is the percentage of output sent back inside the Delay, Symmetry is the most strange parameter involving stereo disorientation.
Filter Freq control the center frequency of the global BandPass filter & High Notes is the Highest Note produced (MIDI notation)

You have to test the Noise.

It produces an unique & nebulous collision soundscape & you can control the amount of nebulosity.

 

Mar 26, 2012 - 09:09
julien

my first app on App Store !



Dear followers/friends, I’m so happy.
I designed this application, based on an algorithm I coded initially for Processing (which is JAVA-based)
I translated it and improved it too inside C++ language in order to fit with Open Frameworks framework, and especially with iOS build.
I want to thank a lot Reza who supports his precious MIT licensed ofxUI addon for UI design purposes.

The first post about it is here.

This application is also a new & nice way to test how I could distribute my music to you.
Music alone can often sound a bit sad.
Now, if you grab that app, you’ll have :
- a 13 minutes track of evolving ambient by me as protofuse
- a visuals generator based on my algorithm of flocking particles

I can now use this logo.
Click on the logo and you’ll be driven to Mobile Particles.


I found a new way of expression which can live on mobile devices and be closer from you.
Here is a view of the menu.
Each parameter is tweakable and make the visuals evolving a lot.

I hope you could share it with your friends.

Mar 12, 2012 - 21:29
julien

Nice C++ guide by Google



I wanted to refer to this nice guide by google.

It is really useful, and full of best practices.

Mar 10, 2012 - 08:08
julien

Small teaser of my second iOS app



Those evolving particles remind me birds.
They are all independent and generated in real time.

It will be available soon on App store and for a very very cheap price, you’ll have this app including a 13′ track by me as protofuse

Basically, it is a generative system based on objects instantiate from a global agent class.
That class implement a constructor and an update method which also draws the instance itself.

I still didn’t spoil the UI.
By touching the screen, you can see 7 sliders + 1 for sound volume.
Those 7 sliders provide a way to alter the global particles clouds behaviors, but also the design of each particle.

It is designed for iPhone & iPad (retina or not) & iPod.
It is a nice way to enter into my minimal world.

Mar 1, 2012 - 01:18
julien

Maximilian audio library, Openframeworks & iOS



A very fast message, before a longer one.
I hesitated about the right  sound library to use in my iOS machine project.

Maximilian is a very powerful wrapper that allows to use portaudio or rtaudio very easily.

If you try to compile your XCode project using Maximilian, BE SURE you have linked the Accelerate.framework library.
Without it  won’t work anymore and you can look for very long time.

Many thanks to joshua who hardly try to help me as the newbie of the day.
But indeed, it hasn’t been written anywhere !

(so I’m a bit proud to have found this one :p)

The reference post is there

Feb 27, 2012 - 22:56
julien

OpenFrameworks VS ObjectiveC sex appeals.



OpenFrameworks won very very easily, mates.
More word about that soon. It means … VERY soon.
And you’ll be surprised.
Not even teasing here: the real followers know already what it is :)

For interested and impatient people, OpenFrameworks is based here.
But, indeed, if you are impatient about me, about what I’m making right now, the best way is to learn to become a bit patient, yep!

Feb 16, 2012 - 23:40
julien

ios’ jump



oops, now the time has came.
I should I make the dive before.
But I did a lot of other things, mates.

Now, I cannot go back, because I don’t want to go back, I decided to jump

Oct 14, 2011 - 21:58
julien

R.I.P. Dennis Ritchie



my own tribute to this guru.
he just created C language & co-designed Unix OS…



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